Module gomint.api

Enum Sound

    • Enum Constant Detail

      • ITEM_USE_ON

        public static final Sound ITEM_USE_ON
      • HIT

        public static final Sound HIT
      • STEP

        public static final Sound STEP
      • FLY

        public static final Sound FLY
      • JUMP

        public static final Sound JUMP
      • BREAK

        public static final Sound BREAK
      • PLACE

        public static final Sound PLACE
      • HEAVY_STEP

        public static final Sound HEAVY_STEP
      • GALLOP

        public static final Sound GALLOP
      • FALL

        public static final Sound FALL
      • AMBIENT

        public static final Sound AMBIENT
      • AMBIENT_BABY

        public static final Sound AMBIENT_BABY
      • AMBIENT_IN_WATER

        public static final Sound AMBIENT_IN_WATER
      • BREATHE

        public static final Sound BREATHE
      • DEATH

        public static final Sound DEATH
      • DEATH_IN_WATER

        public static final Sound DEATH_IN_WATER
      • DEATH_TO_ZOMBIE

        public static final Sound DEATH_TO_ZOMBIE
      • HURT

        public static final Sound HURT
      • HURT_IN_WATER

        public static final Sound HURT_IN_WATER
      • MAD

        public static final Sound MAD
      • BOOST

        public static final Sound BOOST
      • BOW

        public static final Sound BOW
      • SQUISH_BIG

        public static final Sound SQUISH_BIG
      • SQUISH_SMALL

        public static final Sound SQUISH_SMALL
      • FALL_BIG

        public static final Sound FALL_BIG
      • FALL_SMALL

        public static final Sound FALL_SMALL
      • SPLASH

        public static final Sound SPLASH
      • FIZZ

        public static final Sound FIZZ
      • FLAP

        public static final Sound FLAP
      • SWIM

        public static final Sound SWIM
      • DRINK

        public static final Sound DRINK
      • EAT

        public static final Sound EAT
      • TAKEOFF

        public static final Sound TAKEOFF
      • SHAKE

        public static final Sound SHAKE
      • PLOP

        public static final Sound PLOP
      • LAND

        public static final Sound LAND
      • SADDLE

        public static final Sound SADDLE
      • ARMOR

        public static final Sound ARMOR
      • MOB_ARMOR_STAND_PLACE

        public static final Sound MOB_ARMOR_STAND_PLACE
      • ADD_CHEST

        public static final Sound ADD_CHEST
      • THROW

        public static final Sound THROW
      • ATTACK

        public static final Sound ATTACK
      • ATTACK_NODAMAGE

        public static final Sound ATTACK_NODAMAGE
      • ATTACK_STRONG

        public static final Sound ATTACK_STRONG
      • WARN

        public static final Sound WARN
      • SHEAR

        public static final Sound SHEAR
      • MILK

        public static final Sound MILK
      • THUNDER

        public static final Sound THUNDER
      • EXPLODE

        public static final Sound EXPLODE
      • FIRE

        public static final Sound FIRE
      • IGNITE

        public static final Sound IGNITE
      • FUSE

        public static final Sound FUSE
      • STARE

        public static final Sound STARE
      • SPAWN

        public static final Sound SPAWN
      • SHOOT

        public static final Sound SHOOT
      • BREAK_BLOCK

        public static final Sound BREAK_BLOCK
      • LAUNCH

        public static final Sound LAUNCH
      • BLAST

        public static final Sound BLAST
      • LARGE_BLAST

        public static final Sound LARGE_BLAST
      • TWINKLE

        public static final Sound TWINKLE
      • REMEDY

        public static final Sound REMEDY
      • UNFECT

        public static final Sound UNFECT
      • LEVELUP

        public static final Sound LEVELUP
      • BOW_HIT

        public static final Sound BOW_HIT
      • BULLET_HIT

        public static final Sound BULLET_HIT
      • EXTINGUISH_FIRE

        public static final Sound EXTINGUISH_FIRE
      • ITEM_FIZZ

        public static final Sound ITEM_FIZZ
      • CHEST_OPEN

        public static final Sound CHEST_OPEN
      • CHEST_CLOSED

        public static final Sound CHEST_CLOSED
      • SHULKERBOX_OPEN

        public static final Sound SHULKERBOX_OPEN
      • SHULKERBOX_CLOSED

        public static final Sound SHULKERBOX_CLOSED
      • ENDERCHEST_OPEN

        public static final Sound ENDERCHEST_OPEN
      • ENDERCHEST_CLOSED

        public static final Sound ENDERCHEST_CLOSED
      • POWER_ON

        public static final Sound POWER_ON
      • POWER_OFF

        public static final Sound POWER_OFF
      • ATTACH

        public static final Sound ATTACH
      • DETACH

        public static final Sound DETACH
      • DENY

        public static final Sound DENY
      • TRIPOD

        public static final Sound TRIPOD
      • POP

        public static final Sound POP
      • DROP_SLOT

        public static final Sound DROP_SLOT
      • NOTE

        public static final Sound NOTE
      • THORNS

        public static final Sound THORNS
      • PISTON_IN

        public static final Sound PISTON_IN
      • PISTON_OUT

        public static final Sound PISTON_OUT
      • PORTAL

        public static final Sound PORTAL
      • WATER

        public static final Sound WATER
      • LAVA_POP

        public static final Sound LAVA_POP
      • LAVA

        public static final Sound LAVA
      • BURP

        public static final Sound BURP
      • BUCKET_FILL_WATER

        public static final Sound BUCKET_FILL_WATER
      • BUCKET_FILL_LAVA

        public static final Sound BUCKET_FILL_LAVA
      • BUCKET_EMPTY_WATER

        public static final Sound BUCKET_EMPTY_WATER
      • BUCKET_EMPTY_LAVA

        public static final Sound BUCKET_EMPTY_LAVA
      • ARMOR_EQUIP_CHAIN

        public static final Sound ARMOR_EQUIP_CHAIN
      • ARMOR_EQUIP_DIAMOND

        public static final Sound ARMOR_EQUIP_DIAMOND
      • ARMOR_EQUIP_GENERIC

        public static final Sound ARMOR_EQUIP_GENERIC
      • ARMOR_EQUIP_GOLD

        public static final Sound ARMOR_EQUIP_GOLD
      • ARMOR_EQUIP_IRON

        public static final Sound ARMOR_EQUIP_IRON
      • ARMOR_EQUIP_LEATHER

        public static final Sound ARMOR_EQUIP_LEATHER
      • ARMOR_EQUIP_ELYTRA

        public static final Sound ARMOR_EQUIP_ELYTRA
      • RECORD_13

        public static final Sound RECORD_13
      • RECORD_CAT

        public static final Sound RECORD_CAT
      • RECORD_BLOCKS

        public static final Sound RECORD_BLOCKS
      • RECORD_CHIRP

        public static final Sound RECORD_CHIRP
      • RECORD_FAR

        public static final Sound RECORD_FAR
      • RECORD_MALL

        public static final Sound RECORD_MALL
      • RECORD_MELLOHI

        public static final Sound RECORD_MELLOHI
      • RECORD_STAL

        public static final Sound RECORD_STAL
      • RECORD_STRAD

        public static final Sound RECORD_STRAD
      • RECORD_WARD

        public static final Sound RECORD_WARD
      • RECORD_11

        public static final Sound RECORD_11
      • RECORD_WAIT

        public static final Sound RECORD_WAIT
      • STOP_JUKEBOX

        public static final Sound STOP_JUKEBOX
      • GUARDIAN_FLOP

        public static final Sound GUARDIAN_FLOP
      • ELDERGUARDIAN_CURSE

        public static final Sound ELDERGUARDIAN_CURSE
      • MOB_WARNING

        public static final Sound MOB_WARNING
      • MOB_WARNING_BABY

        public static final Sound MOB_WARNING_BABY
      • TELEPORT

        public static final Sound TELEPORT
      • SHULKER_OPEN

        public static final Sound SHULKER_OPEN
      • SHULKER_CLOSE

        public static final Sound SHULKER_CLOSE
      • HAGGLE

        public static final Sound HAGGLE
      • HAGGLE_YES

        public static final Sound HAGGLE_YES
      • HAGGLE_NO

        public static final Sound HAGGLE_NO
      • HAGGLE_IDLE

        public static final Sound HAGGLE_IDLE
      • CHORUSGROW

        public static final Sound CHORUSGROW
      • CHORUSDEATH

        public static final Sound CHORUSDEATH
      • GLASS

        public static final Sound GLASS
      • POTION_BREWED

        public static final Sound POTION_BREWED
      • CAST_SPELL

        public static final Sound CAST_SPELL
      • PREPARE_ATTACK

        public static final Sound PREPARE_ATTACK
      • PREPARE_SUMMON

        public static final Sound PREPARE_SUMMON
      • PREPARE_WOLOLO

        public static final Sound PREPARE_WOLOLO
      • FANG

        public static final Sound FANG
      • CHARGE

        public static final Sound CHARGE
      • CAMERA_TAKE_PICTURE

        public static final Sound CAMERA_TAKE_PICTURE
      • LEASHKNOT_PLACE

        public static final Sound LEASHKNOT_PLACE
      • LEASHKNOT_BREAK

        public static final Sound LEASHKNOT_BREAK
      • GROWL

        public static final Sound GROWL
      • WHINE

        public static final Sound WHINE
      • PANT

        public static final Sound PANT
      • PURR

        public static final Sound PURR
      • PURREOW

        public static final Sound PURREOW
      • DEATH_MIN_VOLUME

        public static final Sound DEATH_MIN_VOLUME
      • DEATH_MID_VOLUME

        public static final Sound DEATH_MID_VOLUME
      • IMITATE_BLAZE

        public static final Sound IMITATE_BLAZE
      • IMITATE_CAVE_SPIDER

        public static final Sound IMITATE_CAVE_SPIDER
      • IMITATE_CREEPER

        public static final Sound IMITATE_CREEPER
      • IMITATE_ELDER_GUARDIAN

        public static final Sound IMITATE_ELDER_GUARDIAN
      • IMITATE_ENDER_DRAGON

        public static final Sound IMITATE_ENDER_DRAGON
      • IMITATE_ENDERMAN

        public static final Sound IMITATE_ENDERMAN
      • IMITATE_EVOCATION_ILLAGER

        public static final Sound IMITATE_EVOCATION_ILLAGER
      • IMITATE_GHAST

        public static final Sound IMITATE_GHAST
      • IMITATE_HUSK

        public static final Sound IMITATE_HUSK
      • IMITATE_ILLUSION_ILLAGER

        public static final Sound IMITATE_ILLUSION_ILLAGER
      • IMITATE_MAGMA_CUBE

        public static final Sound IMITATE_MAGMA_CUBE
      • IMITATE_POLAR_BEAR

        public static final Sound IMITATE_POLAR_BEAR
      • IMITATE_SHULKER

        public static final Sound IMITATE_SHULKER
      • IMITATE_SILVERFISH

        public static final Sound IMITATE_SILVERFISH
      • IMITATE_SKELETON

        public static final Sound IMITATE_SKELETON
      • IMITATE_SLIME

        public static final Sound IMITATE_SLIME
      • IMITATE_SPIDER

        public static final Sound IMITATE_SPIDER
      • IMITATE_STRAY

        public static final Sound IMITATE_STRAY
      • IMITATE_VEX

        public static final Sound IMITATE_VEX
      • IMITATE_VINDICATION_ILLAGER

        public static final Sound IMITATE_VINDICATION_ILLAGER
      • IMITATE_WITCH

        public static final Sound IMITATE_WITCH
      • IMITATE_WITHER

        public static final Sound IMITATE_WITHER
      • IMITATE_WITHER_SKELETON

        public static final Sound IMITATE_WITHER_SKELETON
      • IMITATE_WOLF

        public static final Sound IMITATE_WOLF
      • IMITATE_ZOMBIE

        public static final Sound IMITATE_ZOMBIE
      • IMITATE_ZOMBIE_PIGMAN

        public static final Sound IMITATE_ZOMBIE_PIGMAN
      • IMITATE_ZOMBIE_VILLAGER

        public static final Sound IMITATE_ZOMBIE_VILLAGER
      • BLOCK_END_PORTAL_FRAME_FILL

        public static final Sound BLOCK_END_PORTAL_FRAME_FILL
      • BLOCK_END_PORTAL_SPAWN

        public static final Sound BLOCK_END_PORTAL_SPAWN
      • RANDOM_ANVIL_USE

        public static final Sound RANDOM_ANVIL_USE
      • BOTTLE_DRAGONBREATH

        public static final Sound BOTTLE_DRAGONBREATH
      • PORTAL_TRAVEL

        public static final Sound PORTAL_TRAVEL
    • Method Detail

      • values

        public static Sound[] values()
        Returns an array containing the constants of this enum type, in the order they are declared. This method may be used to iterate over the constants as follows:
        for (Sound c : Sound.values())
            System.out.println(c);
        
        Returns:
        an array containing the constants of this enum type, in the order they are declared
      • valueOf

        public static Sound valueOf​(String name)
        Returns the enum constant of this type with the specified name. The string must match exactly an identifier used to declare an enum constant in this type. (Extraneous whitespace characters are not permitted.)
        Parameters:
        name - the name of the enum constant to be returned.
        Returns:
        the enum constant with the specified name
        Throws:
        IllegalArgumentException - if this enum type has no constant with the specified name
        NullPointerException - if the argument is null